Sunday, December 25, 2011

Not every 80s line was super cool.

Kenner was the house of Star Wars. Sure, they had Bionic Man as their first hit, but after that, it was Star Wars.
Once Star Wars was done, what was the next Kenner hit going to be?

Kenner was famous for licensed lines. Outside of Star Wars, they did Super Powers, ALIENS, Beetlejuice, Jurassic Park, Bill and Ted...but they would also take chances on concept-based lines. M.A.S.K. was one of the bigger hits. One of the lesser entries was called Sky Commanders.

It took me a while to find an eBay auction for this one - Ascender with Jack Reily - because I didn't know the name of it.
The concept was simple - a super earthquake happened, making a new continent rich with a new element people wanted, so good fought evil for it etc etc etc.
Now, this continent was one that you couldn't walk on due to dangerous steam and probably lava (as well as animals mutated by the new element), so the good guys and bad guys had all of these machines that could move around on laser beams or something.
The lasers were represented by string, so you were supposed to make these lines all over your room and then have the figures all over the place.
It only went one year, with a second series shown in the Kenner catalog for 1988.

Where are the people begging for Sky Commanders to come back? There just aren't any.
Sky Commanders is the perfect example of something that they tried to see how it worked. And it didn't, so it went away.
Maybe we'll see one of these guys as part of Unit:E.
Still, you can get a few minutes of fun making this guy go up and down on his string line...

Fun fact - this backpack was later used for a Batman figure in the Dark Knight Collection!

Saturday, December 24, 2011

Nitty Gritty Christmas

Following up on a post I made last week or so, I'm to a point in most of my lines where I need one item to "not be looking for anything actively". Not completism! I'm beyond that now.
Above, you have the Outer Space Men. The OSM, friends (or ENEMIES) to Matt Mason.
And they are missing one of their number - AstroNautilus.

In the pic above, the Zeroids and the OSM go to Matt Mason's house for the Earth holiday called Christmas.
It's also fun to note that a kid who came down to this sight under his Christmas tree around 1968 would have been super-happy!

Safe and happy holidays everyone!

Friday, December 23, 2011

A quick post about Sigma Six

Zartan.


Lockdown.

SPOILERS! Duke.

Thursday, December 22, 2011

Space Case Coaster!

This came out like a year ago. I finally found it at Target.
I'm glad that my Transformers obsession was cracked. Thanks Mr. Bay!

Wednesday, December 21, 2011

Planet of the Eidrallim

Just a quick picture of the Eidrallim and the Infection and everything interrelated along those lines.
(now I'm going to have to check my notes on planet Issaris...)

Tuesday, December 20, 2011

Sigma Strategy


Just something fun.
Gi Joe has gone in a direction where I cannot follow. These figures can really be appreciated as something special now that they are out of production.

Monday, December 19, 2011

Team Zeroid

I've had a post percolating about the items I still don't have in my collection that I want.
One of the items is the fifth Zeroid, Zemo, in his unique red color.
But I won't be getting him any time soon unless I find one in a junk box at a local show, or if I customize one.

Until that time, enjoy an uncommon sight - the four Zeroids together!

Sunday, December 18, 2011

Starriors!

I don't have much to say about Starriors. I didn't like the comic, the toys are very basic stuff...but yet, they work for me. The colors are solid and they have a good wind-up action.
I'm not collecting these too strongly, but I pick them up when I see a good deal on them.

Saturday, December 17, 2011

A tale of two tails

A classic MOTU character meets a reimagined one.
If they do Tyrantisaurus in Classics, he won't fit on any shelf, anywhere. And he shall be awesome.

Friday, December 16, 2011

On the bridge of the Edgeliner...


Just some fun trying to take a dramatic pic of the Edgeliner's bridge and one of the Sarvos who controls it making a vow.

Thursday, December 15, 2011

Ben 10 has some new releases

Four Arms V2 is out for sure...
back of the card shows Clockwork and Eatle. I want me an Eatle!
I don't think it will be hard to find - Bandai really makes sure these figures are available everywhere.

I never thought my retail praise would go to Bandai for something that didn't involve Mazinga.

Wednesday, December 14, 2011

Power Lords COMPREEETO!

Sometimes that last figure you need in a line is rare and not too cool when you get him - a variant on a secondary character in neon, the faceless minions of the evil madman, etc...

Thankfully, this time it was different.

I present you...Tork from the Power Lords.

Known as the Turning Terror, he has a face on his front and a face on his back.

The colors shouldn't work, and this thing should look goofy, but I love it.

Now, I don't have EVERYTHING from Power Lords. There are two vehicles - the Spyzor and the Power Patroller - that are pretty uncommon. If you have them to trade - loose but preferably with boxes - let me know!

Tuesday, December 13, 2011

Cheap heat! DEER CROSSING trailer

Trailer for the new movie I produced this year. Not safe for work! Or the kiddies.

DEER CROSSING TRAILER


Watch it on YouTube so I get the hits. Thanks!
Back to toy content tomorrow.

Sunday, December 11, 2011

Toyfinity Armageddon

Relationships. Everything is relationships.
In my own life, something like Zeroids does not come from a natural progression of interest in toys. It comes from my relationship to another person showing me the figures, and their interest blending with my interest to create a new interest in these items.

As time passes, I see things ending. My relationship to things. I don't think we're Toys4Life. Maybe. But I see a lot of collectors who buy stuff and it can't leave them. Ever. They have everything they've ever had. I don't exist in that fashion. Things...end.

It was a profound thing to be sitting in the movie theater during Watchmen and to see the scene with Dr. Manhattan on Mars. Conceptually, it translated exactly how I felt when I read the comics, the idea that at the same time multiple things are happening at the same time that new things are happening that old things were happening.
It's like that with toys. Is Inhumanoids really ever over, just because I don't have them any more? I can look at a picture of Tendril and have that feeling again of Christmas 86/87, whichever that it was, and seeing that monster unwrapped facing off with my gift from mother of the Earth Corps and the two vehicles for them. Or the pic from when I sold him. A screengrab from the cartoon. Standing by the bay in San Diego arguing with someone about how bad of a toy D'Compose was, compared to the child's thought of having him. Looking at those boxes in the Toys R Us as a child, wanting something and knowing it might never be. Looking back at scans of catalogs from sites long gone but never forgotten.

Time passes. "I'LL ALWAYS LOVE BATMAN!"
X-MEN
Transformers
Star Wars
But that's not true, is it? We never know the direction where things will go, corporate decisions making all X-Men return from death, the obvious miscasting of Mr. Freeze becoming a reality, the strange figures marked Star Wars in the TRU of 2010 that I don't recognize...

I feel my connection to many of these things coming to an end.
What that translates to in my "play" is a sense of finality. Funny though, at the same time, it breaks the barriers which always held. Now, Twiki and Microman and Gi Joe can fight on the same battlefield with Dr. Fate and Tron.
Which brings us to this.

I can't give an exact explanation - I don't necessarily WANT to - but there was a time when all of these things were their own entity. Buck Rogers and Gi Joe weren't friends, even though their bodies were constructed in the same way.
I have a continuity that exists in the toys themselves, and a continuity that was real life for me.
Time has changed things. Although it was not always so, the toys above, in their fictional lives as living creatures, have become of the same world.
And things went to shit.
It ties to something in my own life, the parallels unmistakable in my own life to the lives of these beings. As I was finally confronted with the ultimate Evil in life, so thus did my avatars face their Ultimate Evil.
Mine is not fantastic, more banal and disappointing and difficult to discuss; in their world, it can be something colorful with personality that can draw you in, make you think that evil is cool. But it isn't - it destroys people's lives, without thought. Absorbs everything in its path, throwing aside what it does not want. CONSUMES.

So my guys try to find an answer.
The problem they have is that they don't KNOW that things were once NOT this way.
They think they have always been in the same world.
At the time of these pics, there was one being who knew the truth - that this was some Limbo, the leftovers of a great destruction. He is known as the Time Traveler, mainly because he has been seen at different times in history, yet is still alive today.
If they only knew the truth.
Exposure to time itself changed him. He can't travel through time - he is unstuck from time, appearing randomly here and there. He waits for the time when he pops from this existence into another one, perhaps where he can change things.

Commander Rann, the great strategist and space explorer, looks at his destroyed friend, the transforming motorcycle High Wire. hope is waning. The army of the great evil one is advancing on the sole remaining known fortress in the world, Wayne Manor.
The great Evil sends his minions out to fight the battle. Baron Karza and the Emperor are two of his Commanders, leading vast armies of Acroyear, Antrons, and soldiers from across the world.

The forces of good fight back, but the army of evil never seems to end.

A recon mission brings back needed supplies, and something strange - a being similar to Time Traveler, but made of metal and dead. he touches it - and three other Time Travelers appear.
Such a strange thing has never occurred before, and TT feels himself become stuck to this time period.
There will be no escape.
He must fix this world, or die. There are no other choices.
A band of heroes must take the Time Traveler and this strange dead being to the last known location of science in the world, through a wasteland of giants, in hope of something that can revive the fallen being.

Little do they know of the journey they will undertake, that will lead them through the Edge of Space into something completely unknown to them, and the true secret of the universes...

Saturday, December 10, 2011

The Outer Space Men Outpost!

This month will see the release of the new Outer Space Men figures from the Four Horsemen in their Infinity Editions, bringing us that much closer to a full set.

Below, check out my current OSM HQ setup.

I use any 3 3/4 alien figure with the OSM - Ben 10, Gi Joe, etc.
And yeah, Gizmo is there. I needed somewhere to put him.

The orange vehicle is sourced from Gundam.

Friday, December 9, 2011

The back of Eternia

The last time I did Eternia pics, I didn't show the back of the set.

The female Enforcer I have not yet named strikes from the shadows.

A special Palace Guard, assigned to the King.
Man-E-Monster goes to bash Beast Man.
Azrael Batman tears through the bad guys.

Thursday, December 8, 2011

Completed another Custom Corps! not.

Well, kinda...
I finally got the last of the Crayboth I needed from CC2. Painted by Matt Walker AKA Dead Presidents. Good stuff.

Wednesday, December 7, 2011

Robo Force update

We're almost there!

The heroic Robo Force: Wrecker, Coptor, Maxx Steele, Air Bot, Blazer, and Sentinel. Missing: SOTA.

The evil robots of the Robo Force - Hun-Dred, Enemy, Vulgar, and Cruel.

Tuesday, December 6, 2011

A quick and simple post about Captain Randor and his brother

I have a brother.
And once they made Keldor, I had to make a Captain Randor to represent the part in the bios where Randor and Keldor fought together against evil, at least before Keldor saw that the only way he could have the power he needed was taking over Eternia.

To me, Man-At-Arms will always be sans mustache, leaving this head up for grabs. I think it looks like Randor.

Sunday, December 4, 2011

The First and Last Joe You'll Ever Need


They'll never get me to collect Gi Joes in this fashion, but I had to have Flash.
He was my first Joe, and will most likely be one of the last.

Saturday, December 3, 2011

MOTU in November


I'm not the biggest fans of either of these characters, but they look good in Classics.
Snout Spout COULD be a little more badass.

Oh, and I figured out why Swift Wind isn't transformable to Spirit...if anyone has the solution to this question, PLEASE PLEASE PLEASE write in - how do you make the pegasus wings nice and poseable as they are AND safely removable? There is a reason the original had the wings attached (and not articulated) to the saddle.

Friday, December 2, 2011

Glyos shelves

Just some quick updates of current Glyan displays.

Er, and my Nibbler display.
This was such a great wave. The colors really hit something in the ol' brain.

Thursday, December 1, 2011

Edgeliner today

In the Glyos storyline, Glyaxia has a spaceship HQ called the Edgeliner.

It might be a few years until Onell puts one out themselves, so for now, I use the USS Flagg as their ship.
Above, see a picture of the main deck. The Edgeliner is one of the central hubs of space, and is constantly busy. (the Glyos artwork shouldn't be there, I only noticed it after I took the pic)
The Edgeliner is piloted by the Admiral. He makes sure the ship does not come too close to any quasars or the deadly Edge of Space.

The Glyaxia Command team holds court in the main control room of the Edgeliner, always ready to teleport to safety. Enforcer Sarvos watches the command, ready to fight at any time. A Classified Sarvos waits his commands, while a Brute Enforcer Sarvos provides extra muscle.
The Command Team is receiving word from the Krome Sarvos, leader of a team of five Sarvos, and two Scar Pheydens who always seem to wind up in the center of galactic phenomenon...

In the rooms under the main deck of the Edgeliner, all manners of gaming and vice are available, for the right price. The Outer Space Men have been drafted into Glyaxia, and here they trade information with beings much smaller than them who are looking for "space bucks". A friendly Armodoc, tasked with protecting Krome Sarvos, itches to see his master again.

Rigs are stored in random places around the Edgeliner. Little do the guests know that the Rigs are always manned, ready to spring into action after the Renegade incident.
Any manner of being can be drafted into Glyaxia Command. Some even join of their own free will.